The Stamina SystemEdit

The Stamina System is a system developed in coherence with Databook System as a means to create realistic fighting. This works by creating a form of exhaustion that will slowly drain a person's points over the course of time. In example, if two people were to fight on varying skill levels and Databook points (specifically Stamina in this case): Then eventually one would pass out instead of the other from their given exhaustion.

In example, if two Novices fought one another, one with Bad Stamina and the other with Good Stamina; then the one with better Stamina would obviously outlast the other. Of course there are exceptions to these, such is if the other opponent were to be killed or maimed to the extent that they would have to submit before passing out as they would naturally.

Because of the many things said above, one can at least vaguely understand the basics of the Stamina System. More information can be found below, please read all of it so that you may not become victimized in the event of battle.

  • Novice: The average Novice’s decay rate costs -.05 points, this means that a Novice loses .50 points every 10 rounds.
  • Apprentice: The average Apprentice decay rate costs -.066 points, this means that an Apprentice loses 1 point every 15 rounds.
  • Journeyman: The average Journeyman’s decay rate costs -.075 points, this mean that a N. Jōnin loses 1.50 points every 20 rounds.
  • Hero: The average Hero character’s decay rate is -.08, meaning that a Hero loses 2 points every 25 rounds.
  • Legend: The average Legend character’s decay rate is -.083, meaning that a Legend loses 2.50 points every 30 rounds.

Beyond this, there are still many variables still needed to be discussed off to fully understand the Stamina System.

The Five SectionsEdit

Skill Level Bad Sub-par Okay Good Great
Novice 1.00 1.25 1.50 1.75 2.00
Apprentice 1.50 1.75 2.00 2.25 2.50
Journeyman 2.00 2.25 2.50 2.75 3.00
Hero 2.50 2.75 3.00 3.25 3.50
Legend 3.00 3.25 3.50 3.75 4.00

Above you can see a chart that display’s at how good someone stands with a given section on a stat in the Databook. This applies well to the Stamina system as this affects the rate by which someone’s Stamina decays. Depending upon how good or bad your stats are in the Stamina section, it will most definitely affect how your game plays out. Below is a given multiplier that determines how your decay may change with your stats.

  • Bad: This causes a person’s decay rate to multiply by 1.5 times, this is the worst level of Stamina as you can imagine. In example, a Genin would now have a decay rate of -.075. This would make it where you lost .75 points per 10 rounds.
  • Subpar: This causes for your decay rate to multiply by 1.25 times, not necessarily being the worst but it’s still not okay for a person. In example, a Genin’s decay rate would now stand at -.062; the Genin would now lose .62 points every 10 rounds.
  • Okay: This has no decay rate, making for an average decay rate.
  • Good: This causes for a person’s decay rate to go down to .75 times, this is where an individual obviously begins to have better stamina than before. For a Genin with good Stamina, this would mean that their decay rate is now at -.037. This would mean that they now only lose .37 points per 10 rounds.
  • Great: This causes for a person's decay rate to go down to .50 times, halving their given decay rate. This would cause for a Genin's decay rate to go down to -.025 points. This would mean that they lose only .25 points per 10 rounds.

Even with these given variables based off of the Five Sections, there's even more to account for in Stamina. Though it is the last part, and arguably, helps extend fighting time to a given extent. This portion of the Stamina is called the grace period, this is a set amount of turns that is in order so that a fight may start off without the immediate notice of Stamina (this being for specific skill levels however.)

Below you can find a list of all of the skills and how they are affected by the Grace Period.

Novice: Have a 10 round grace period before Stamina begins.

Apprentice: Have a 5 round grace period before Stamina begins.

Journeyman: Are not affected.

Hero: Are not affected.

Legend: Are not affected.


Eventually, when it comes down to it, an individual will collapse from given exhaustion. This will happen whenever your opponent or yourself reaches at or below 1 points within 4 of their Databook stats.

This concludes the Stamina System, for further information on possibly unexplained portions, please look to the Helpdesk and you should be able to find your answers here.

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